Inherit
Inherit parts
Style development with Grafis ensues in three stages:
- call and adjust the basic construction
- Develop a draft with all required design elements
- derivation of production pattern pieces such as front, back, waistband, trimming, facings, lining etc.
The parts from these developmental stages are connected so that alterations to the basic block are applied to the draft pattern and thus, to the production patterns.
Rules for inheriting/detaching objects from other parts
For inherit, the following important rules apply:
- To inherit objects, the part which inherits the objects must be active.
- The part from which objects are to be transferred must be visible on screen but inactive.
- Only parts with a higher part number can inherit from parts with a lower part number.
There are three variations of inherit:
|
|
|
|
| inherit objects | inherit for modules | inherit basic block |
|
|
|
1. inherit objects ![]()
inherit objects
enables the inheritance of points and lines of a part. After clicking
set new ‘clicks’
, the objects can be attached again individually. The click connection can also be established with one single click. The objects of the part are first highlighted in colour for control purposes.
This variation is primarily used for inheriting objects for the creation of production pattern pieces. Therefore, it is also used in the part assistant application.
2. inherit for modules ![]()
inherit for modules
enables the inheritance of points and lines of a part or several parts. inherit for modules
offers the highest possible flexibility when creating your own modules. The pick connections can be detached and reattached to any construction. During new attachment, each object is clicked individually, lines must be clicked with consideration to the line direction. A number of lines can be linked directly into one line. This is useful, for example, for the waistband development with a flexible number of waist darts.
3. inherit basic block![]()
inherit basic block
passes on all objects of a part. This also includes the invisible objects which reappear when switching options. This click connection can be re-established with a single click only onto parts with exactly matching object structure. As a rule, these are basic blocks.
inherit basic block
- part list
open via: part rack → Button
or Toolbar → part list
or Extras → part list
... - Generate new parts with open new part
. - Enter/ edit the description of the selected part with text
or double-click. - Activate the part into which lines and objects are to be inserted by clicking in the part list or clicking in the part list
. The active part is highlighted in colour. - Make part(s) visible
from which lines and points are to be inserted and all other parts hidden 
-
Leave the dialogue part list
with
.
1. inherit objects ![]()
- Toolbar→ select the variation inherit objects
, - Selecting the objects to be inherited by activating points in frame
, all lines in frame
,
single points
, sigle points
,
single lines
or Select contour
. - With
deposit and continue
inherited objects are deposited. Additional objects can be selected that can be transformed with transformation
before depositing. - Clicking on
passes the objects on into the active part. After that, the inherited objects appear in the colour of the active part and can be edited.
2. inherit for modules ![]()
- Toolbar→ select the variation inherit for modules
. - Select the objects to be inherited by activating
single points
and line with direction
. When using line with direction
, a direction assignment is made. line as chain
links lines clicked one after the other into one line click. - With
deposit and continue
inherited objects are deposited. Additional objects can be selected that can be transformed with transformation
before depositing. - Clicking the objects in the inactive parts. The inserted objects appear in a different colour red and, after having pressed <F5> or
, shifted. As long as the objects have not yet been deposited, they can be removed by selecting them again with
single points
and
single lines
.
- Clicking the objects in the inactive parts. The inserted objects appear in a different colour red and, after having pressed <F5> or
- Clicking on
passes the objects on into the active part. After that, the inherited objects appear in the colour of the active part and can be edited.
3. inherit basic block![]()
- Toolbar→Selection of the variant inherit basic block
. - In he variant inherit basic block
only the whole part can be selected. All invisible objects are also passed on. - Clicking on
passes the objects on into the active part. After that, the inherited objects appear in the colour of the active part and can be edited.
A shaped waistband for trousers and skirts with one dart in the front and back respectively is to be developed and saved in the library.
Step-by-step guide- Open a new style and call Skirt 20 into part 001.
- Interactively, close the second dart in the front and back skirt, respectively.
- Open a new part 002 and activate it.
- Inherit all required lines of the front and back skirt into part 002 with inherit for modules
. All lines required for the development of the shaped waistband must be clicked one after the other. Develop a system, in which order the lines are to be clicked.
- Transform the darts during the inheritance process.
- Construct with
Parallel
or with
curve
a parallel to the waist line. Carry out the corner treatment and complete the shaped waistband with seam allowances, grainline, symbols and set the part parameter. You can use the
Part assistant
for this. - Open the parts list and save the style as a parts module.
In the same way, construct shaped waistbands for two darts in front and back respectively and for two darts in the back and one dart in the front.
To test the shaped waistband, open a new style, call Trouser 10 into part 001 and close the second dart in the trousers. Load the saved module into part 002. Note the displayed click situation in the click window. The trouser back is situated to the left of the trouser front. If you have clicked all lines correctly, the shaped waistband matching the trousers appears.
The tool inherit basic block
enables inserting all objects of a part with one single click. This click connection can be released and reinstated with one single click.
If the front part 30 is clicked when inherit basic block
is called, only the front part 30 can be clicked again after detaching the 'pick'.
Picture 1 shows a front component and a back component. The front component is based on Bodice 30 and Collar 40, both clicked with the Insert part tool and thus, transferred into the development part for the front component From this development part, three production parts for main fabric and six production parts for fusing were developed. For a construction set, a number of components based on the same or different constructions are developed and saved in the library. Additional information such as text, dimensions and part parameter can also be stored at this point. This way, component sets enable a standardisation of processes. At the same time, company-specific knowledge is saved. Through the use of part click, the parts remain connected to the basic block so that alterations are automatically transferred through the development parts onto the production parts.
The transformation functions can be used to select additional objects that are to be transformed before being deposited.
The menu opens via the button transformation
.
| Section | Tools | ||
|
|
exit | ||
| Retransform |
|
||
| Move |
|
|
|
| Rotate |
|
|
|
| Rotate |
|
|
|
| Mirror |
|
|
|
| Mirror |
|
|
|
| Rotate |
|
|
|